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    Augmented Reality vs. Virtual Reality

    Augmented Reality vs. Virtual Reality – What’s the Difference

    You are now searching for the difference between VR and AR. In their possibilities for marketing, brand development, gaming, and entertainment, both the technologies are garnering intense interest. Almost 90 percent of the companies with an annual; revenue between $100 million and $1 billion are now leveraging augmented reality or virtual reality technology according to the recent research by Deloitte. Today we will be discussing the differences between these two technologies.

    Often with a lot of expensive technology such as headsets, virtual reality immerses people in experiences. It usually starts with a real-life something and projects or inserts images onto the screen or viewer when it comes to augmented reality.

    What is VR?

    It is heavily colored by The Matrix which is a tremendously popular 1999 movie about a deceptively realistic, virtual reality future that was so indistinguishable from everyday life that the main characters originally believe that the simulation they are in is real with most people’s idea of virtual reality.

    Virtual reality is mainly used in 3D movies and in video games as it is a computer-generated simulation of the alternate world or reality. It is meant to shut out the real world and envelope or immerse the viewer with the use of computers and sensory equipment such as headsets and gloves as virtual reality creates simulations. Virtual reality has also been used in training for a long and in science, and education apart from games and entertainment.

    It almost always requires special equipment such as bulky headsets to have the experience usually in games or other movie-like experiences as today’s VR can make people feel they are walking through a forest or performing an industrial procedure.

    What Is AR? Most Popular Venues of Augmented Reality and Virtual Reality

    VR’s cousin is augmented reality or AR and this makes no pretense of the creation of the virtual world. AR is accessed with the use of much more common equipment such as mobile phones, and it superimposes images such as characters on top of a video or a camera viewer that most consumers already have making it a lot more usable for retail, games, and movies, unlike VR.

    With computer-generated virtual elements, AR combines the physical world. With the intention of combining the two for enhancing one another, these elements are then projected over physical surfaces within the field of vision of people. Augmented reality actually adds to it whereas virtual reality replaces what people see and experience.