Move over, the video games. AR, VR, and MR or (mixed reality) are now getting used not only for entertainment but also to assist surgeons within the OR , coach student doctors, and teach patients.
Bringing AR and VR images for surgery prep and therefore the OR.
The highly exciting part is that these are the cases that are built from 2D images (MRIs, CT scans, and angiograms) from real patients. This suggests that surgeons can use VR within the simulation center to review the specific details of their patients’ situations. As if that wasn’t cool enough on their own, the system used for VR also can be wheeled into operating rooms and clinics, to either plan out a surgery or to show a patient about his or her condition.
But wait! There’s more! The simulation center is found right next to an anatomy lab where surgery residents can practice cadaver heads’ procedures. 3D technology plays a crucial role within the anatomy lab, too: a special microscope allows for the projection of 3D images onto the “patients” during practice surgeries.
Replacement of cadaver-based labs.
Several medical schools use technology (3D models, AR, VR) to reinforce cadaver dissection programs, but some are now starting to build new labs that are cadaver-free.
The most vital reason for this switch is that VR and AR tools are far cheaper and easier to sustain than a cadaver lab. Additionally, students who were taught using only the HoloLens (and no cadavers) scored also on tests as students taught with the normal method.
Helping pharmacy students understand drug effects.
It’ sne thing to use words to explain how a drug affects a patient—itit’ snother thing entirely to supply a virtual visual experience of the physiology involved.
Teaching dental students to administer local anesthetics.
Students can perform virtual injections within the simulation, keeping track of the anesthetic quantity they’re using and how quickly it is being administered. Students also practice giving injections to manikins designed by Higgins for that purpose. Though the mamanikins’ issue is synthetic, the tactile experience of giving an injection provides valuable practice.
Training surgeons on new procedures and devices.
VR is becoming more and more popular than coaching surgeons, since residents have limited training time and must stay awake so far with constantly changing and improving medical device technology. computer game provides an economic thanks to helping surgeons learn and practice these various procedures with their associated devices.